增加无锁队列及对应延迟队列
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28
lock_free/delay_queue.go
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28
lock_free/delay_queue.go
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@ -0,0 +1,28 @@
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package lock_free
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import "time"
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type DelayLkQueue[T any] struct {
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LkQueue[T]
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}
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// DelayEnqueue 延迟入队
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func (q *DelayLkQueue[T]) DelayEnqueue(value T, duration time.Duration) {
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time.AfterFunc(duration, func() {
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q.Enqueue(value)
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})
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}
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// ContinuousDequeue 持续监听出队通知
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func (q *DelayLkQueue[T]) ContinuousDequeue(notify ...chan T) {
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for {
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value, ok := q.Dequeue()
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if !ok {
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time.Sleep(time.Millisecond) // 自旋
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continue
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}
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for _, n := range notify {
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n <- value
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}
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}
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}
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75
lock_free/queue.go
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75
lock_free/queue.go
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package lock_free
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import (
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"sync/atomic"
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"unsafe"
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)
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// LkQueue 无锁队列
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type LkQueue[T any] struct {
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head unsafe.Pointer
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tail unsafe.Pointer
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}
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// node 节点
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type node[T any] struct {
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value T
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next unsafe.Pointer
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}
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// NewLkQueue 创建无锁队列
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func NewLkQueue[T any]() *LkQueue[T] {
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n := unsafe.Pointer(&node[T]{})
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return &LkQueue[T]{head: n, tail: n}
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}
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// Enqueue 入队
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func (q *LkQueue[T]) Enqueue(value T) {
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n := &node[T]{value: value}
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for {
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tail := load[T](&q.tail)
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next := load[T](&tail.next)
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if tail == load[T](&q.tail) { // tail 和 next 是否一致
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if next == nil {
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if cas(&tail.next, next, n) {
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cas(&q.tail, tail, n) // 入队完成。设置 tail
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return
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}
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} else {
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cas(&q.tail, tail, next)
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}
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}
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}
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}
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// Dequeue 出队
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func (q *LkQueue[T]) Dequeue() (value T, ok bool) {
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for {
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head := load[T](&q.head)
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tail := load[T](&q.tail)
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next := load[T](&head.next)
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if head == load[T](&q.head) { // 检查 head、tail 和 next 是否一致
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if head == tail { // 队列为空,或者 tail 还未到队尾
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if next == nil { // 为空
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return value, false
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}
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cas(&q.tail, tail, next) // 将 tail 往队尾移动
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} else {
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value = next.value
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if cas(&q.head, head, next) {
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return value, true // 出队完成
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}
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}
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}
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}
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}
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// load 读取节点的值
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func load[T any](p *unsafe.Pointer) *node[T] {
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return (*node[T])(atomic.LoadPointer(p))
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}
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// cas 原子地修改节点的值
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func cas[T any](p *unsafe.Pointer, old, new *node[T]) bool {
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return atomic.CompareAndSwapPointer(p, unsafe.Pointer(old), unsafe.Pointer(new))
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}
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