refactor(main): 重构目录选择逻辑和界面布局

This commit is contained in:
fantasticbin 2025-03-28 22:32:56 +08:00
parent d05415c381
commit a731ce6ced

98
main.go
View File

@ -17,78 +17,58 @@ func main() {
myWindow.Resize(fyne.NewSize(640, 480))
// 创建显示框
displayBox1 := widget.NewLabel("未选择")
displayBox2 := widget.NewLabel("未选择")
sourceDirLabel := widget.NewLabel("未选择")
targetDirLabel := widget.NewLabel("未选择")
displayBoxInfo := canvas.NewText("", colornames.Blue)
// 创建目录选择框
dirSelect1 := widget.NewButton("选择作品存放目录", func() {
dirDialog := dialog.NewFolderOpen(func(d fyne.ListableURI, err error) {
if err == nil && d != nil {
displayBox1.SetText(d.Path())
selectSourceDir := widget.NewButton("选择作品存放目录", func() {
dialog.ShowFolderOpen(func(uri fyne.ListableURI, err error) {
if err != nil {
sourceDirLabel.SetText("选择目录失败: " + err.Error())
return
}
if uri != nil {
sourceDirLabel.SetText(uri.Path())
}
}, myWindow)
dirDialog.Show()
})
dirSelect2 := widget.NewButton("选择输出目录", func() {
dirDialog := dialog.NewFolderOpen(func(d fyne.ListableURI, err error) {
if err == nil && d != nil {
displayBox2.SetText(d.Path())
selectTargetDir := widget.NewButton("选择输出目录", func() {
dialog.ShowFolderOpen(func(uri fyne.ListableURI, err error) {
if err != nil {
targetDirLabel.SetText("选择目录失败: " + err.Error())
return
}
if uri != nil {
targetDirLabel.SetText(uri.Path())
}
}, myWindow)
dirDialog.Show()
})
// 创建确定按钮
okButton := widget.NewButton("确 定", func() {
dir1 := displayBox1.Text
dir2 := displayBox2.Text
displayBoxInfo.Color = colornames.Blue
displayBoxInfo.Text = "处理中ing..."
crawler := NewCrawler(dir1, dir2)
if err := crawler.Handle(); err != nil {
displayBoxInfo.Color = colornames.Red
displayBoxInfo.Text = err.Error()
} else {
displayBoxInfo.Color = colornames.Green
displayBoxInfo.Text = "处理完成"
}
})
// 创建水平布局,将目录选择框和显示框并排排列
dirSelect1WithDisplay := container.NewHBox(
dirSelect1,
displayBox1,
)
dirSelect2WithDisplay := container.NewHBox(
dirSelect2,
displayBox2,
)
dirSelect3WithDisplay := container.NewHBox(
layout.NewSpacer(),
displayBoxInfo,
layout.NewSpacer(),
)
// 创建水平布局,将确定按钮居中
okButtonContainer := container.NewHBox(
layout.NewSpacer(),
okButton,
layout.NewSpacer(),
)
// 创建垂直布局,将上述水平布局和确定按钮垂直排列
// 创建主布局
content := container.NewVBox(
dirSelect1WithDisplay,
dirSelect2WithDisplay,
dirSelect3WithDisplay,
container.NewHBox(selectSourceDir, sourceDirLabel),
container.NewHBox(selectTargetDir, targetDirLabel),
container.NewCenter(displayBoxInfo),
layout.NewSpacer(),
okButtonContainer,
container.NewCenter(
widget.NewButton("开始处理", func() {
displayBoxInfo.Text = "处理中..."
displayBoxInfo.Color = colornames.Blue
displayBoxInfo.Refresh()
crawler := NewCrawler(sourceDirLabel.Text, targetDirLabel.Text)
if err := crawler.Handle(); err != nil {
displayBoxInfo.Text = "处理失败: " + err.Error()
displayBoxInfo.Color = colornames.Red
} else {
displayBoxInfo.Text = "处理完成"
displayBoxInfo.Color = colornames.Green
}
displayBoxInfo.Refresh()
}),
),
)
myWindow.SetContent(content)